Overview Block Scene group

With this control element the user puts together his own scenes: he creates scenes such as “Cinema” or “All off”, selects lights, blinds and other elements from the rooms of the visualization for them and decides which value each element gets. A tap on the name triggers the scene.

Operation

Scene group on the page

A tap on the element opens the list of scenes – on the tile as well as on the circle (basic screen).

Selecting a scene

The dialog - selecting a scene
  1. Clock: switching times that trigger a scene at a certain time, see below.
  2. Tap a scene: the scene is marked blue and triggered half a second later, the dialog closes. If there are more than four scenes, the list can be scrolled with the finger.
  3. Add: creates a new scene. First the name is requested, then the selection of rooms opens, see Adding elements. This requires a connection to the controller.
  4. Edit: switches editing of the list on and off.

The button in the middle reads Exit; if something was changed, it reads Save and applies the changes.

Editing the list

Editing the list
  1. Menu: opens Rename, Copy and Delete for this scene. Copy asks for the name of the new scene, Delete asks for confirmation. If a scene is renamed, the switching times follow.
  2. Arrows: move the scene up or down in the list.
  3. Edit: opens the elements of this scene.
  4. Save: applies all changes and closes the dialog.

Elements of a scene

Elements of a scene
  1. Tap an element: opens its values, see below. The symbol on the left shows the value the element gets in the scene.
  2. Room: the page on which the element is placed.
  3. Wastebasket: removes the element from the scene.
  4. Add: opens the selection of rooms.

Save applies the scene and closes the list.

Values of an element

Values of an element
  1. Delay: this element is only switched after this many seconds – for instance the light only once the blind is down.
  2. Value: the value sent when the scene is triggered. A tap opens a numeric keypad or toggles on/off.
  3. Off after / Value: only with light/dimmer and switch. If Off after is greater than 0, the second value follows after this many seconds – so the light goes off again after ten minutes, for instance.

Which values an element has depends on its type:

Back returns to the list of elements.

Adding elements

Adding elements

First the rooms appear, i.e. the pages of the visualization that hold suitable elements. A tap on a room shows its elements; the tick on the right adds an element to the scene or removes it. Back applies the selection and returns to the rooms; there Back returns to the elements of the scene.

When the selection is applied, elements that were already in the scene keep their values and delays. Only newly selected elements are added, deselected ones are removed.

Switching times

Behind the clock are switching times; for each of them you select which scene it triggers. This element has no behaviour on presence. Everything else about switching times is described under Presence.



Setup

This section is meant for the installer of the system.

The control element is linked to the function block Block Scene group: first create the function block including its addresses, then right-click the control element and select the function block.

Parameters

Display

View Block (tile) or Basic screen (circle). The third choice List(deprecated) comes from older projects and should no longer be used.
Text Caption of the tile. Its size scales with the element, a line break is inserted with \n, at most two lines.

Tip: If the background is deselected at the transparency, the basic screen only shows the symbol. This makes it easier to lay the element over another one.

Address links

All addresses sit at the function block.

See also General properties of all control elements.